Fetra 2632 Werkstattwagen mit Schrank und drei Ladeflächen
SKU: 15247857924

Fetra 2632 Werkstattwagen mit Schrank und drei Ladeflächen

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Description

Fetra 2632 Werkstattwagen mit Schrank und drei LadeflächenLeichte Werkstattwagen eignen sich fr einen Einsatz auf ebenen Bden bei geringer Belastung. Die leichten Werkstattwagen von fetra sind eine Kombination leichter Tischwagen mit Schubladen, Stahlschrnken und Schubladenschrnken und dauerhaft oberflchengeschtzt sowie schlag und kratzfest. Die Griffleisten sind in die Schrnke und Schuladen integriert und stehen somit nicht hervor. Art. Nr. Tragkraft Rder Ladeflche LxB Etagenhhen Gewicht 2632 300 kg 125 mm

Leichte Werkstattwagen eignen sich für einen Einsatz auf ebenen Böden bei geringer Belastung. 

Die leichten Werkstattwagen von fetra sind eine Kombination leichter Tischwagen mit Schubladen, Stahlschränken und Schubladenschränken und dauerhaft oberflächengeschützt sowie schlag- und kratzfest. Die Griffleisten sind in die Schränke und Schuladen integriert und stehen somit nicht hervor.

Art.-Nr. Tragkraft Räder Ladefläche LxB Etagenhöhen Gewicht
2632 300 kg 125 mm 1000x600 mm 200,510,820 mm 60 kg

Dieser Werkstattwagen aus geschweißtem Stahlrohr mit einer blauen Front gehört dem Baukasten-System von fetra an. Neben einem verschließbaren Stahlschrank mit einem festen und zwei verstellbaren Böden im Schrank besitzt dieser Werkstattwagen auch drei Ladeflächen mit einem 12 mm hohen umlaufenden Rand.

Die Böden sind aus Holzwerkstoffplatte mit einer Oberfläche im Buchendekor und liegen im Stahlrahmen. Der Schrank hat die Abmessungen (B x T x H) 500 x 600 x 600 mm. Die Tragkraft pro Fachboden in dem Schrank beträgt 30 kg.

Auch dieser Werkstattwagen von fetra-Transportgeräte ist mit zwei Lenk- und zwei Bockrollen, TPE-Bereifung, Naben mit unempfindlichen und wartungsfreundlichen Rillenkugellagern wie auch Feststellern an den Lenkrollen ausgestattet. Der Schiebegriff ist hochstehend angebracht.

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SKU: 15247857924

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Vincent Marias
Draper, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Massapequa, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Bozeman, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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