Eventuri E9X M3 (S65) Carbon Intake
SKU: 95896988531

Eventuri E9X M3 (S65) Carbon Intake

Sale price$481.50 Regular price$535.00
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Description

Eventuri E9X M3 (S65) Carbon IntakeThe BMW E9X M3 Eventuri intake system is the result of extensive research and optimisation which improves possibly one of the best designed stock intake systems we have seen. The E9X stock airbox system is a brilliantly designed intake with an excellent flow path and feed system for ambient air. However on closer inspection, there are restrictions in the inlet tube connecting the airbox to the inlet manifold. By redesigning the tube yet maintaining


The BMW E9X M3 Eventuri intake system is the result of extensive research and optimisation which improves possibly one of the best designed stock intake systems we have seen. The E9X stock airbox system is a brilliantly designed intake with an excellent flow path and feed system for ambient air. However on closer inspection, there are restrictions in the inlet tube connecting the airbox to the inlet manifold. By redesigning the tube yet maintaining the airbox, we have been able to allow the V8 engine to breathe with greater efficiency and therefore gain power. In addition to the new tube design, we also identified a further restriction in the air feed system. To overcome this we designed a scoop to allow an increase in airflow through the airbox. This reduces inlet temperature values further and adds to the performance gain of the system.

The Eventuri E9X M3 intake system consists of a number of components engineered to perform a specific purpose and fabricated to the highest of standards. Here are the details for each component and the design ethos behind them: 


Each intake system consists of:

  • Carbon Fibre Intake Tube 
  • High Flow Urethane Cone Filter
  • Carbon Fibre inlet Scoop
  • CNC Machined breather adapter
  • Laser Cut Stainless Steel Debris Guard
  • Silicon Coupler and OEM specification clamps

Performance Gain Dyno: 8-10hp, 10-12ft-lb
Performance Gain Road Dyno (Insoric): 16hp, 14Nm
IAT Difference with Ambient: Stock 7.5C : Eventuri 4.5C
V-Box Acceleration : 100-200kph Reduced By 0.3 Seconds



Download Installation Guide 


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SKU: 95896988531

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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Houston, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Louisville, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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