Toise à poissons Rodhouse souple 140 cm
SKU: 82646792758

Toise à poissons Rodhouse souple 140 cm

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Description

Toise à poissons Rodhouse souple 140 cmL'avis Rodhouse Une toise souple qui s'enroule jusqu' tenir dans une poche de gilet, voil ce qui fait la diffrence en kayak ou en float tube. La plaque en acrylique sert de bute pour caler la tte du poisson, donc la mesure reste prcise malgr la souplesse du tapis. Pour mesurer un carnassier proprement avant de le relcher, on ne fait pas plus simple ni plus compact. En un coup d'il Toise souple enroulable, 140 cm de longueur, 8 cm de hauteur Tapis en

L'avis Rodhouse

Une toise souple qui s'enroule jusqu'à tenir dans une poche de gilet, voilà ce qui fait la différence en kayak ou en float tube. La plaque en acrylique sert de butée pour caler la tête du poisson, donc la mesure reste précise malgré la souplesse du tapis. Pour mesurer un carnassier proprement avant de le relâcher, on ne fait pas plus simple ni plus compact.

En un coup d'œil

  • Toise souple enroulable, 140 cm de longueur, 8 cm de hauteur
  • Tapis en PVC résistant, se rince à l'eau claire
  • Plaque en acrylique faisant office de butée pour la tête du poisson
  • Sangle velcro pour la maintenir enroulée et bien compacte
  • Graduations en décimètres lisibles, avec repère de placement de la queue
  • Pensée pour les carnassiers : brochet, sandre, perche, silure
  • À l'aise en kayak, float tube, bateau comme en pêche du bord

Compacte une fois enroulée, fiable au moment de mesurer

Mesurer juste pour le no-kill et la réglementation

Mesurer une prise n'est jamais anodin : taille légale de capture, fenêtre de prélèvement, validation d'un record ou d'un score de concours, chaque centimètre compte. Il suffit d'humidifier le tapis, de caler la tête du poisson contre la butée en acrylique et de lire la graduation au niveau de la queue. La lecture en décimètres reste nette même quand le poisson bouge, ce qui évite les erreurs au moment de relâcher un sujet proche de la maille. Elle rejoint vite la famille des accessoires du pêcheur qu'on garde en permanence à portée de main, du sandre de printemps au gros brochet d'automne.

Pensée pour le kayak, le float tube et le bateau

Le vrai atout d'une toise souple, c'est l'encombrement. Une fois enroulée et fermée par sa sangle velcro, elle se glisse dans un sac, une trappe de kayak ou une poche de gilet sans gêner le reste de votre matériel. Le tapis en PVC se nettoie d'un rinçage et préserve le mucus du poisson pour une remise à l'eau dans les meilleures conditions. Ses 140 cm accueillent un grand brochet sans le replier et la toise se range avec le reste de vos accessoires de bateau.

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SKU: 82646792758

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Mike Athey
Lexington, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Massapequa, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Omaha, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Carnegie, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
New York, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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