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*A Grade* Takenoko

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Description

*A Grade* TakenokoA long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of

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A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden.
They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo.

The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Players will cultivate land plots, irrigate them, and grow one of the three species of bamboo Use the help of the Imperial gardener to maintain this bamboo garden Dice rolling game Feed the panda and irrigate the land!

Ages 8+ Box Includes 28 tiles (plots) 90 bamboo sections 20 irrigation channels 9 landscaping cards 46 objective cards 4 individual boards

VIDEO

BLOG: REVIEW
SPOTLIGHT
REDDIT
BLOG: REVIEW

Takenoko is a tile laying, strategy and resource management game designed by Antoine Bauza, published by Bombyx and Matagot Games. It does not strictly fall into any of those categories, but brings some of the best elements from each of those genres together into a captivating experience.

Takenoko - The Game

The setting is Japan, a long, long time ago, and the art style perfectly represents this. Each component of the game contributes to the style whilst being a functional game piece. The narrative sees peace brokered between Japan and China, with the Giant Panda gifted as a symbol of peace and the commercial alliance between the two nations.

The goal is to cultivate beautiful gardens by commanding the Imperial Gardener, while the Giant Panda wistfully devours all the bamboo it can reach. Who doesn’t love bamboo devouring Pandas? The Imperial Gardener, that’s who.

Components

Takenoko consists of a considerable number of individual components, all of which are well constructed and visually appealing. It includes two miniatures (Imperial Gardener and Giant Panda), tiles for board construction, wooden bamboo shoots, player board, weather dice, objective cards and a few smaller components to contribute to gameplay.

All of these lively little components come packaged in a neat box for storage and easy access during setup - with a bright box insert included!

The Setup

At the beginning of the game each player is given the following components:

  • One Player board to keep track of objectives, actions and resources.
  • Two action chips to indicate intended actions.
  • Three objective cards, one of each type (Gardener, Plot and Panda).

The starting tile is placed in the centre of the playing area, with the Panda and Gardener being placed on the starting tile. The remaining objectives and plot tiles are shuffled and placed faced down to draw from. All remaining components are set aside in various draw piles.

Playing Takenoko

In a unique little move, the makers of Takenoko decided that it should be the tallest player who gets to start the game. He or she will then complete the following steps in order:

Determine weather conditions by rolling the weather dice.

Each of the six sides of the die represent a unique weather condition that will affect the players turn:

  • Great sun shines on the bamboo garden.
  • A fine rain nourishes the young bamboo shoots.
  • A refreshing breeze blows through the bamboo garden.
  • The sky rumbles and lightning strikes - frightening the panda.
  • Grey cloud darken the sky. Never mind, it's time to go on and perform some handy work.
  • ? - Pick the effect of your choice.

This is the most random aspect of the game, which is good for players who like to have more control over their experience.

Perform two unique actions (from a possible five choices) indicated by the action chips.

The following five actions are available to choose from, and they must always be unique. The only time this is different is if the weather dice allows the player to choose more than two actions, or to perform the same action twice.

  • Select and place a plot.
  • Select and place or store an irrigation channel.
  • Move the gardener.
  • Move the panda.
  • Select a new objective.

At any point during the active player's turn, when an objective is met, this objective can be claimed for victory points. Based on the number of players, the “game end” will be triggered after a pre-defined number of objectives have been completed by a single player. All other players get one final turn to attempt to complete more of their objectives.

Strategy

The gameplay for Takenoko initially struck me as simple and fun (both these points are important aspects for ANY game attempting to get people playing). After playing a couple of games, it became clear that there is a hidden depth to the strategy elements.

The first step is identifying the power plays available within the confines of the rules.

As you identify each of these power plays, the dynamic of the game shifts. For experienced players, this is where Takenoko can be extremely rewarding. A battle of wits to test your individual skill against your opponents.

Just make sure everyone is playing at the same intensity/level or it will become an unpleasant experience for the more casual players.

Final Thoughts

Takenoko is a fantastic game to grab from the shelf for a quick-play session, or as a warm-up to your game evening. This game also provides a great gateway to introduce fresh players to the concept(s) of complex board games. This does not mean that Takenoko is not enjoyable for experienced players, because the game can be rewarding for carefully planned strategies.

This is one of the most visually rewarding gaming experiences in a box you can get. From the comical gardener to the detailed plot tiles, each element will catch your eye in a unique way.

Overall this is a good game to have in your collection and will always be fun when it's laid out, though it will eventually be relegated to the new player gateway shelf.

SPOTLIGHT

In the latest of our board game spotlights, Zatu Games gently teases open its encrusted lids and directs its viewholes at Takenoko, the 2011 release from designer Antoine Bauza and publisher Bombyx.

The Game

A lot of games grapple with trivial subjects like city construction, disease and the Cold War. It can leave you yearning for a title that centres on life’s more intellectual and taxing truths. In answer to that plaintive call comes Takenoko, a game in which you feed a chubby panda bamboo.

The concept stems (lol) from a story about the Chinese Emperor giving a large panda to the Japanese Emperor as a symbol of peace, which is far better than the Twix I gave the last person I punched. Players are members of the royal court, tasked with cultivating and tending the creature’s bamboo garden.

The rules are simple: each turn, a player may take two out of five possible actions. They can take an objective card, which will give them a goal to accomplish like growing a specific type of bamboo; draw three plot tiles and place one down, creating land they can later cultivate; use irrigation canals to provide existing tiles with water; move the gardener and his excellent haircut to grow bamboo on existing tiles; or move the panda to eat some of those juicy shoots.

Completing objectives gives you points. Having the most points at the end wins you the game for some reason. The objective card mechanic makes for an interesting game dynamic. If one player’s card urges them to feed the panda only blue bamboo, while another’s suggests pink, then the obviously the two must compete, ideally in single combat. However, one may have the objective to grow a certain type of bamboo while the other must lay down plots of a specific type, meaning in some instances players’ actions are complementary.

The Publisher

Bombyx are a French company known for competitive word guessing game Wordz and, of course, for Panda gullet stuffer Takenoko.

The Designer

Antoine Bauza is perhaps best known for his extremely successful title 7 Wonders. Originally a student of chemistry and computer science, since turning to game design he has won a number of prestigious awards.

Like the sound of Takenoko? Buy it right here from Zatu Games!

REDDIT

We have delved into the world of Reddit once again to see what the gamers are saying about our favourite board games. This time round we asked them to comment on Takenoko and the response was great!

There were around 50 comments for me to choose from for this piece, both for and against the game, and here are the ones I chose:

The Good

RSburg says:

"I think it's a lovely gateway game. It does what it does. Great appeal to the eye. Expansion is lovely. Makes the game not overly complex. The extra rules provided in the expansion are nice. They balance the game out."

CaTaxAuditor says:

"It's fun if you're in the mood to dance tiny pandas around a colorful garden and piece together cute little bamboo stalks. If you're looking for a game that is deep, competitive, and will stand up to high level play day in and day out, there are other options. But you're not always looking for steak. Sometimes popcorn is what you're looking for."

DatLancedJack Says:

"I played it for the first time very recently and it shot up as a must buy for me. Showing people who don't normally play this game is just asking them to ooh and aww over the various pieces and to watch that light flick on behind their eyes when they, very quickly, get it? Incredibly satisfying.

"It's not about to become an analysis in tactical masterpiece or strategy development but it's incredibly fun and that's all I really want my games to be."

meatwhisper says:

"Beautiful and fun little game that is great to use as a gateway game or as something to play with people who aren't "hardcore" gamers. The bits and colorful tiles make it a pleasing little game for most people."

benbernards agrees:

"I love it. One of my favorite gateway games."

The Bad

tydelwav Says:

"I was so enamored with this game when I first saw, and played it, for the first time... but that love quickly turned to hate. One of my most despised game mechanics is when point cards are drawn randomly. Not just that, EVERYTHING in this game is random!

"Random die roll, random location draw, random card draw... worst of all, every other player is messing up your plans on their turn, and they don't even know it. I just find myself continually frustrated when playing, despite that adorable chubby panda smile."

PrWNed Says:

"Personally I find it to be too luck dependent. The objective cards you draw and the weather die together basically decide whether you win or lose the game and these are entirely luck based. My fiancé once almost exclusively rolled the 3 actions symbol on the weather die giving him a huge advantage.

"I also think that with the full player count, there's so much chaos that you can't really plan your turn in advance. For these reasons, I don't enjoy the game as much and will be looking to sell my copy of the game."

G8kpr Says:

"Overall, the game is merely ok in my opinion, but got a lot of hype from TableTop. I find it's usually pretty easy to accomplish goals and there never feels to be worry over what to do or what other players are doing.

"I find it only really shines with 4 players, I wouldn't play with anything less, it's just dull with 2 players."

ImproviseÂ

RadicalDog Says:

"Takenoko is built to be house-ruled. Fact is, there's a huge swing in how well you draw on the objective cards; it works much better if you do it Ticket-to-Ride-style and lay out 4 publicly to be grabbed by people, or letting people draw 2 and choose, etc. By house-ruling in a decision on what specific objective you go for, the game gets a lot better. Wish something like this was done by the original designer."

RSburg agrees:

"This game needs house rules. If you do not want that, it's fine. I personally think with house rules, this game is better. So even before the expansion I already used the set bonus, because of an unbalance in goal cards.

"I even tried to make the landscape cards a bit better to score them without irrigation and if they are irrigated they're +2 points extra. That was a bit too fiddly to explain (for a gateway game) so I let that one go."

Buy Takenoko

If you are interested in playing Takenoko, you can buy the game from our online store now!

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William Echols
Louisville, US
★★★★★ 5
Beyond the Usual Left/Right bifurcation
When thinking about Howard Zinn's "A People's History of the United States, I am reminded of E.H. Carr's seminal work "What is History?" whereby he stated: "The belief in a hard core of historical facts existing objectively and independently of the interpretation of the historian is a preposterous fallacy, but one which it is very hard to eradicate". As Carr famously stated, millions of people had crossed the Rubicon, but only Julius Caesar's crossing in 49 BC has been given normative value by historians. For those familiar with the philosophical treatment of historical understanding in Tolstoy's War and Peace, this sentiment will ring true. A People's History is designed to give voice to those millions who passed the rubicon but never found their way into the annuals of history. A couple of points. This book was intended to be a supplement as opposed to a strictly chronological account of history that will give you the bullet points for the most important people, dates and events. [sic] It is not meant to be a replacement for a more standardized textbook. Secondly, Zinn did not hate America, and he in fact stated: "I want young people to understand that ours is a beautiful country, but it has been taken over by men who have no respect for human rights or constitutional liberties. Our people are basically decent and caring, and our highest ideals are expressed in the Declaration of Independence, which was that all of us have an equal right to life, liberty and the pursuit of happiness. The history of our country, I point out in my book, is a striving, against corporate robber barons and war makers, to make those ideals a reality-and all of us, of whatever age, can find immense satisfaction in becoming part of that." Regardless of your political position, between the Great Recession and the Iraq war, there is a relevance to this sentiment that cuts across political lines. Now, what one will notice in the bulk of the one star reviews is the sense that either the reviewer has not read the book, they copied and pasted their criticism from another source or they have strictly given the book one star because it does not conform with their view of reality. "Blame America first", "socialism", "communism", "Marx, "liberal propaganda", you can easily get the gist of the talking points because many American conservatives apparently got the same memo in dismissing anything they don't agree with. The disservice they do to themselves and the sphere of ideas in the outright dismissal of any perspective which does not conform to their own is truly sad. When someone gives a book one star merely for not conforming to their view of reality,they have obviously lost the plot. In university I knew many conservative history professors who liked and used Zinn's work. They believed it was important to incorporate and deal with the claims that Zinn made. You cannot whitewash history and blindly stick by the most comforting narrative. That does not mean that one should agree with Zinn's conclusions or think that he has a monopoly on the truth. Zinn himself would not have wanted that. For those who claim Zinn is a socialist or any other kind of -ist, that he is not completely objective, they have obviously never done any research. Pure positivism was dismissed long ago. Even Max Webber started that our subjective bias comes in the moment we choose to study something, for by seeing the subject matter as valuable, we have placed a normative value on it. There is no pure value objectivity, stating one's position and bias from the outset is what responsible social scientists do these days. A dryly academic text with an obvious bias concealed by a detached form of writing gives a falsely omniscient perspective whose reality is psychological but not objective. However they write, they are just a person, and without expressing their biases it will inevitably turn up in their work without necessarily being obvious. This is far more dangerous than what Zinn does in stating his bias from the outset. So it is a red herring to dismiss Zinn for having a perspective. We all have one and it will come into whatever we do. There is no knowable, objective reality (for humans) living in the Platonic world of perfect forms. History was a puzzle of immeasurable size that was blown apart and the pieces scattered over the cosmos. The vast majority of the pieces are gone, never to return. We are stabbing at an imperfect speculation, not ultimate truth when we engage in historical study. Any physicist will tell you that the particle wave duality of light has pretty much closed the book on the notion that we can objectively, perfectly know anything. This book is important because the poison of partisan politics has come to dominate even the dialogue of academic research. If the sole criterion for giving a book one star is the notion that you don't agree with its thesis, then you obviously live in a fragile world and are incapable of being challenged intellectually. This book is of the upmost importance for the conservative to read and digest. In developing a coherent narrative of the United States, you need to wrestle with its sins and determine, despite our historical shortcomings and transgressions, what is it that makes this imperfect union the pinnacle of nation states if one agrees with that prospect. For the liberal, you should not view Zinn's work as the last word on anything, but rather use it as a stepping stone to further develop your own historical understanding and consider how well has American done on a relative scale in light of the political, societal and human failings that have marred all human civilizations. This book is well worth the challenges it presents, and should be a 5 star treat for the conservative who loves his country and wants to develop the most cogent and nuanced argument as to why that is the case despite those unsettling realities to be found in this book as well as the liberal who wants to give voice to his disaffection with certain aspects of American society and the reasons why we need to change it. This is not another tool in the mindless and poisonous Manichean bifurcation of American politics. It is a vehicle to help you strengthen and deepen your understanding of US history, regardless from which direction you are coming. Recommended to all who are interested in the journey of learning as opposed to a presupposed outcome that serves a vested interest.
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Reviewed in the United States on February 13, 2010
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Dr. Lee D. Carlson
Alexandria, US
★★★★★ 5
A 50 carat learning gem
The teaching of American history in elementary and middle schools reminds one of the cleaning of a commode: any rings or crud are removed and the bowl is disinfected. It then looks shiny and pretty, as if no foul stuffs were ever deposited in it. The tall tales and antiseptic methodologies employed in the teaching of American history in these citadels of bias are finally being countered by some historians, who are also clearly biased but self-consciously so. They do not hesitate to study the foul stuffs that have been part of the history of the United States, and are willing to put up with the strong odors thereof. What results in their writings is a compilation of the facts that are left unreported by the sycophants of established educational hierarchies. The picture they paint is not a pretty one, but for those who desire the bare, naked truth, and not the stale platitudes of whitewashed historical analysis, it can be a grand viewing. The author of this book is one of these new historians, and he does not hesitate to dig deep into the real stories that have remained hidden for decades. Historical analysis of course is more then muckracking, and requires an accounting of what has occurred in the past without blinders. It also must put to rest the notion that historical events are controlled by a ruling elite, and the latter are not the distinguishing features of history. History is not a history of kings, queens, and princesses. They play a role but it is an ancillary one. The title of this book refreshingly reminds us of this. History is governed and directed by the actions of many individuals, known and unknown. The author calls them "the people", and their story is told unabashedly in this book. The author is clearly a socialist, but his attitude is one of a healthy skepticism towards government, and justified distrust of the military establishment. He reminds us that the draft was in place as early as the Revolutionary War, as were the exceptions granted for avoidance of it. For example in Connecticut Yale students and faculty were exempted from the draft, as were ministers and various government officials. There was also the familiar schism between officers and "ordinary" soldiers, and any in the latter class who chose not to respect this distinction were whipped severely. Wealthy individuals dominated the Continental Congress, but most "ordinary" soldiers were not getting paid. Some groups of "ordinary" soldiers rebelled and some executed by firing squad when the rebellion was suppressed (in one case by soldiers of George Washington himself who led the suppression). The author's commentary and documentation on the Revolutionary War certainly act as a counterexample against the belief that this war had universal support and thought of as a noble cause by the general populace of the time. The Revolutionary War, like all other wars, was an ugly, messy affair, and had its share of false patriotism, brutality, and cowardice, and it affected many other peoples that had no interest or stake in it: native American tribes such as the Iroquois and the Mohawk. These tribes did not come under the umbrella of the Declaration of Independence. Some of these tribes therefore launched, with complete justification, a guerilla war against the new American citizenry, especially when the latter decided to push westward and indulge itself in the forced acquisition of land. The author tells us of the smallpox biological warfare launched against the Appalachian tribes by the British, causing a major epidemic. He tell us of the thousands of black slaves who fought with the British in the Revolutionary War, as did the majority of the Indian tribes. He tell us of the keeping of slaves by Thomas Jefferson throughout his life, of the fact that most of the authors of the Constitution were men of wealth, and none were slaves, indentured servants, women, or men without property. He tell us of Shay's rebellion and its counter, the Riot Act, which allowed authorities to keep people in jail without trial, and of the defiance of Anne Hutchinson against the church fathers in the Massachusetts Bay Colony. He tells us of New Jersey's rescinding of women's right to vote in 1807, of a "feminist" movement as early as the 1840's, and of the founding in 1821 of the Troy Female Seminary by Emma Willard. The author reminds us that the war of 1812 was a conflict waged for expansion into Florida, Canada, and Indian territories, that Congress deliberately and without hesitation appropriated money for war against the Seminoles, and that President Van Buren openly bragged to Congress about the forced removal of Cherokees from lands east of the Mississippi. He reminds us of the doctrine of "manifest destiny" and its justification of the brutal war against Mexico waged by President James Polk in the 1840's with the jingoistic assistance of the newspapers (no other course would be rational some of them reported), with Mexico losing half its territory in the 1848 treaty of Guadalupe Hidalgo. He reminds us of the Anti-Renter movement in the Hudson valley of New York, and that the Renssalaer family at one time ruled over eighty thousand tenants. He reminds us of Dorr's Rebellion in Rhode Island that attacked the idea, and its perpetrators, that only landowners could vote. So yes, there is much in this book that is fascinating and that is food for a hungry and inquisitive mind. It certainly goes against the mainstream view, and any teacher of history will probably come under fire from those who employ them if they decide to discuss the facts and analysis in this book. The history of the United States has been one of brutality mixed with brilliance, the former of which is emphasized in the pages of this book. A future treatise might emphasize the latter, and together they can give a more accurate picture of what the United States is, what it has been, and its future potential.
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Reviewed in the United States on December 30, 2006
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Davut Habip
Belleville, US
★★★★★ 5
An amazing book ...
Format: Paperback
An amazing book. Reading the book helped me understand why the US is experiencing difficulties in "perceived righteousness" today. I would recommend it to anyone who would like to change the World for the better. Howard Zinn is a benevolent hacker: the kind of hacker I would like my children to be, and why not: all children to be. For me, Zinn’s A People’s History of the United States hacks history and defines a problem and offers a solution: 1. The problem: a one-sided patriotic history enslaves the masses, 2. The solution: a bottom-up, humanistic history empowers everyone and opens the doors for future reconciliations among different communities.(1) At this critical juncture of human history both are relevant not only for the US but rather for our race. A one-sided patriotic bias in history: at what cost? 1. hides wrongdoings and the associated guilt, 2. serves as the first line of defense to deflect current & future criticisms for the past & current mistakes, 3. tampers data gathering, silences questioning & divergence of opinions, 4. reduces communication among communities, 5. defines “the patriotic” and increases the chances of populating the armed forces, 6. defines the other: “the unpatriotic,” 7. increases insecurities, 8. evokes fears (of retribution, etc.) 9. can be misused to justify violence against “the other,” 10. builds a common memory for the masses, builds their egos so that these egos can later be exploited, 11. allows the word “culture” to be used as an equivalence: American culture = being American; (2) 12. a politician can mix these facts to incite emotional reactions of the masses and eventually reach a higher number of votes in a predetermined direction, inexpensively, 13. at school, in the media, in speeches of politicians, and during different rituals (starting with reciting the pledge of allegiance and singing of the national anthem) the patriotic history is repeated and reinforced. Under these conditions, the masses learn to repeat what is given to them. They shun away from questioning further. Their concept of free-will is replaced by a misplaced trust. They learn not to deviate from the norm: they are enslaved and are not even aware of this enslavement. Many words lose their meaning: “a more perfect Union” “Justice” “secure the Blessings of Liberty,” “democracy.” A higher degree of cynicism and later a deep feeling of helplessness ensue. There are costs to the individual, the family, the society. Since many worldwide look up to the US morally, the use of one-sided patriotic history in the US produces world leaders who imitate bad examples. Consequently, Humanity pays dearly. A bottom-up, humanistic history empowers everyone: 1. can eliminate ignorance, 2. can eliminate convenient forgetfulness, 3. can eliminate arrogance, 4. improve self-esteem, communication, & understanding 5. can reduce violence, 6. can empower the individuals and the masses: psychologically and economically and thus improve the quality of life, 7. can help the path to sustainable peace. Among the different communities, the wounds are real. A one-sided history often does not address all of these wounds. Denial freezes any possibility of a reconciliation. A reconciliation process would pass through an acceptance of a historical wrong doing. In time, mankind may realize that what Howard Zinn has started may be the building blocks of sustainable peace. As a new year starts, I wish upon all of us: nations, creeds, ethnicities, etc. our very own Howard Zinns. (1) In the US, these communities can be whites, blacks, American Indians, Mexicans, WASPS, Catholics, Jews, Moslems, Chinese, Japanese, etc. In Turkey, where I am from, these communities include the seculars, non-seculars, Alevites, Armenians, Greeks, Jews, Kurds, etc. (2) Most of us are led to believe that “being” American/WASP/Jewish/Moslem/... is a “culture;” we almost always have these attributes thanks to coincidences; i.e. we are born into these “states;” how can a state that is largely a coincidence, be culture? I would suggest that only what is done through our free-will is deemed culture. Interestingly worldwide, the education systems, the media, and politicians use and propagate the word “culture” to imply largely a static state, rather than the result of a willful action.
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Reviewed in the United States on December 24, 2016
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Lyy
Alexandria, US
★★★★★ 5
Good quality
Format: School & Library Binding
Perfect!
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Reviewed in the United States on April 30, 2026
J
Verified Purchase
Jovana
Houston, US
★★★★★ 5
Great book perfect for history lovers
Format: School & Library Binding
This book is perfect for people who love history in general. Very interesting topic in that it deserts why different cultures became more prominent than others over time. I’m still getting through it, but wanted to write a positive review because I’m enjoying it so much.
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Reviewed in the United States on January 23, 2024

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