Fairfield Roger That FM Modulator - Demodulator Effect Pedal
SKU: 67604894612

Fairfield Roger That FM Modulator - Demodulator Effect Pedal

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Description

Fairfield Roger That FM Modulator - Demodulator Effect PedalThe Roger That FM Modulator Demodulator from Fairfield Circuitry was designed to emulate the sounds of an FM radio signal taking its dying breaths over the airwaves. Its distortion and sonic deconstruction capabilities are seemingly endless thanks to the highly interactive controls within its circuitry. You can set it to diamond cutting sharp fuzz, or a tube slamming preamp with ease. But, if you want to dive in deep, youll soon find that the

The Roger That FM Modulator - Demodulator from Fairfield Circuitry was designed to emulate the sounds of an FM radio signal taking its dying breaths over the airwaves. Its distortion and sonic deconstruction capabilities are seemingly endless thanks to the highly interactive controls within its circuitry. You can set it to diamond-cutting-sharp fuzz, or a tube-slamming preamp with ease. But, if you want to dive in deep, you’ll soon find that the slightest turn of a knob or flip of a switch can engage sound degradation like you’ve never experienced, with usability that we all crave.

The relationship in which each control parameter relies on one another is second to none. Drive, being the most straight forward, takes care of your input (and in this case, clean to dirty). Shift is responsible for the tracking of your signal, whether it be guitar or a saxophone (yes, we encourage you to try literally any instrument with this). You’ll find your “noise” controllable mostly by the Tune knob, which can be further encouraged to derail itself by incorporating the CV with a 1/8th connection to a compatible companion. The “R” switch handles the parameter options for Tune, and the ”F” switch is an on/off voice filter control. All of this functionality can be fine-tuned in its final output stage by finding the sweet spot you’re looking for between your wet/dry controls, which is a highly coveted feature on a noisemaker of this caliber.

While its behavior can be unpredictable, more often than not, you can expect the Roger That to throw some kind of tonal tantrum whether you’re sending instruments its way or using it as an instrument itself.

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SKU: 67604894612

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Mike Athey
Carnegie, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Whiting, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Omaha, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Houston, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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