SKU: 67502609860

Folio Series No. 6: Middle Creek

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Description

Folio Series No. 6: Middle CreekIn a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield. At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield.

At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely heard from again. The Federals, conversely, celebrated a victory. Colonel Garfield earned a brigadiers star, and took the first step along the road that eventually led to the White House.

Contents:
1 28-Page Rules Book
1 4-Page Exclusive Rules Book
1 12-page Examples of Play and Glossary/Index
140 half-inch full-color, die-cut counters
1 22x17 Map/Playing Surface
Charts and Tables

About the Rebel Yell! system

Rebel Yell! is a simulation of American Civil War small-unit tactics. The playing pieces in the game represent companies of infantry and cavalry or sections of artillery Each infantry and cavalry unit has one strength point and is equivalent to between 45 and 100 men, depending upon the scenario. Each artillery unit has two strength points and equals two guns. The players of Rebel Yell assume the roles of divisional commanders.

Each game turn is broken down into segments. During an action segment, the units of a particular player may conduct a single action. In the beginning modules these actions are: Move, Fire, Assault, and Rally. During any Small Arms segment, the units of a particular player may only fire.

There are no movement phases, fire phases, etc., as there are in other Civil War games. This absence, in addition to the fact that player segments are structured reciprocally, produces a feel of simultaneity uncommon to other designs.

One of the most difficult problems faced by the Civil War tactician was the "problem of approach," in other words, how he should maneuver his unit to some objective while keeping his casualties and disorganization at a minimum. A commander who did not pay heed to the destructiveness of "modern" weaponry would find his formation damaged up to three hundred yards from the enemy. Rebel Yell addresses this problem. Within restrictions, defending units may fire at the enemy as he advances. Like a real-life commander, a player can no longer be certain that when he initiates an advance, his units will reach their objective. Players may find that even one or two companies Standing to Fire will be difficult to dislodge by frontal assault.

Although Rebel Yell is a complex design, it is not out of the reach of the novice gamer. The rules are programmed, allowing small portions to be digested first and getting players into the game quickly. Provisions are made for such factors as infantry line formations (Standing to Maneuver, Standing to Fire, Skirmishers, and Cover), volley effects, leader quality, morale, and regimental flags. The rules for cavalry and artillery are also extensive.

Although an excellent multi-player game, Rebel Yell accommodates the solitaire player, Likewise it can be played in a physically limited area. Rebel Yell is "big" only in the sense that it is detailed.

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SKU: 67502609860

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Chief TB
Bozeman, US
★★★★★ 5
A great sport visor
Size: One Size, Color: (100) White / White / Reflective
My head is small so a lot of visors don’t fit because of the Velcro. This is perfect and the ability to wet it for coolness is great. Love it for tennis.
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Reviewed in the United States on August 14, 2025
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M. O'Mara
Whiting, US
★★★★★ 5
Great for running
Size: One Size, Color: (001) Black / Black / Reflective
Hat fits well and worked great for my marathon. The Velcro doesn’t pull on my hair.
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Reviewed in the United States on November 24, 2025
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Kirsten Myers
Alexandria, US
★★★★★ 5
Cute and comfortable, though a little big without tightening a bit
Size: One Size, Color: (100) White / White / Reflective
Love the bright color and material. It fits a little big at first but has the ability to tighten quite a bit so it should be fine like it is for me. I just have a smaller head. It has great coverage. Feels comfortable as well.
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Reviewed in the United States on January 7, 2026
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JuJu
Bozeman, US
★★★★★ 4
Perfect fit
Size: One Size, Color: (001) Black / Black / Reflective
I ordered this to wear during my upcoming vacation. It will shade my face from direct sunlight. I initially wished the brim was just a tad bit shorter but then I realize the current brim size will serve the purpose; that being the reason why it was purchased.
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Reviewed in the United States on June 24, 2025
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Angee
Chelsea, US
★★★★★ 5
Buy it!
Size: One Size, Color: (001) Black / Black / Reflective, Size: One Size, Color: (001) Black / Black / Reflective
This hat (visor) is by far one of the most comfortable ones I’ve ever worn! Absolutely love it!!!!
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Reviewed in the United States on May 18, 2026

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