Village Crone
SKU: 35422711622

Village Crone

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Description

Village CroneBecome a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a

Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.

All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.

The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)

The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn.

The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells.

At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations.

The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe.

Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements.

When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise.

The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work.

Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone.

The Village Crone also includes rules for solitaire play.

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SKU: 35422711622

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Jeff Bartolini
Draper, US
★★★★★ 5
Will help you to start your Business
Format: Kindle
Starting a Successful Airbnb Business for Beginners is a great guide that will help you to start your short-term rental business. It will give you tips and basic infos on how the business works and will suggest sites and Apps that are useful for you.
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Reviewed in the United States on October 30, 2025
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Sarah Johnson
Belleville, US
★★★★★ 5
Amazing, different, success.
Format: Kindle
First let me say that this book (series) was not something I normally read. I prefer LGBT books written by women, but I also had no idea what a LitRPG was. I started the book cautiously, I found myself a little disappointed that it was under LGBT but the main character was into her co-worker. The co-worker was a dude. But I kept reading and I was surprised by how I got into the fact that it was sending her into a realm where she was basically a character in a video game. Completing tasks to earn points, leveling up, gaining stats. Now I’ll be honest, some of the information in this book (and the rest of the series) flew straight over my head. The author is definitely far more intelligent than I, and probably most average people lol. Finally, the characters are actually well developed and have their own unique personalities. With Emma’s leadership qualities she helps her group of new friends survive and turn into badasses. In the following books you can see how they each change and take on different roles over the course of their trials. This first book was great, it got me hooked. But it gets even better as time goes on! I have read this series so many times that I basically know it by heart. It’s that good. I recommend you read this, and the 5 other novels in the series. Also, check out the authors website and Patreon for sure. He’s currently working on a new series and posts chapter updates in Patreon posts. PS. I only leave reviews on books that wow me. :)
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Reviewed in the United States on October 6, 2025
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J Renshaw
Omaha, US
★★★★★ 4
Comes Off Naturally
Format: Kindle
Unnatural Laws introduces a few wrinkles to the isekai LitRPG template and makes a comfy niche for itself. First, as the title implies, it introduces a few variations to the laws of physics. Water has higher self-cohesion, breathing can be weaponized, gravity's parameters work differently, etc. Second, the book includes the "forced participation in a training/puzzle facility" subgenre. Instead of a short tutorial arc, the first book ends well before winning free of the deadly training scenarios. Third, the "portal" mechanism by which folks are yoinked into a new reality. It is implied that the "kidnapped to another world" setup will continue to be important to the plot, where in most other Isekai it doesn't particularly matter how or why the MC got yoinked...it only matters that it happened. The most important things to me are characters. And these characters work! The MC is snarky, tough-minded, and takes charge. In a romance novel dust jacket, that description would already have me nauseous in anticipation of a vapid young woman who "zings" when silence would serve and who only appears "tough" and "take charge" because all of the other characters react to her that way. Not in this book! In this story, it's real and it's working for me. The secondary characters are also real to me. A young woman who low-key flirts with everyone (unconsciously?) and gets preferential treatment. An earnest young man who flees from anything he considers "work"...but will happily pour himself into crafts he enjoys. And others that I can only encapsulate even worse, so I won't try! There is plenty going on and plenty more to uncover. I thoroughly enjoy watching them interact and cooperate to navigate their new circumstances. Other things that are present and well-done, even if they don't stand out quite as much: - An assistant AI with secrets to keep - An interesting LitRPG system, blended with cultivation - A teaser for a well-built new world - A germinating romantic relationship If you enjoy the Isekai genre, the only thing that should make you pause before buying this: It's light on combat. Plenty of action, mind you, but most of it isn't combat. If that doesn't bother you (as it doesn't bother me), then you should pick this up. ===== EDIT: After reading 5 books, I like this series even better. At this point, I'd revise the subgenre to be "death games" and mention that the death games don't finish until the very end of book 4. The "light on combat" label expires with book one...there's plenty of combat after that. It is both well done and inventive! Lastly, I suppose this could be classified as YA fiction. Political landscapes and broader implications are hinted at, but you rarely get a look at them before they arrive and change the landscape. That said, I'm no spring chicken and I enjoyed these books a great deal.
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Reviewed in the United States on May 16, 2023
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Kindle Customer
Lake Worth, US
★★★★★ 5
Literally stayed up all night reading this.
Format: Kindle
A classic litrpg, but without some of the lazy tropes often used. Refreshing and familiar at the same time. The worldbuilding is great, the system is intriguing, the supporting cast is fun, and the MC is best summarized as a college student out of her depth staving off constant threats of death through the sheer bullheadedness of refusing to die. Romance isn't a major theme in this story, but threre is a hint that the MC isn't quite as straight as she believes. The writing is consistent and the narrative rarely drags, and why are you still reading this review? Go read the book.
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Reviewed in the United States on December 11, 2020
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Jennifer C.
Bozeman, US
★★★★★ 5
Loved it!
Format: Kindle
I'm not sure what I was expecting when I started reading this book, but it definitely wasn't what I got. And, what I got was so much better! The idea of large groups of people just being taken from Earth on a schedule and yet the general population still having a rather blase attitude about avoiding large crowds is something that, 2 years ago, I would have said was unrealistic. After living through 2020, I now think it's incredibly realistic. As is the reaction had by a lot of the ones taken with Emma - well, before the coughing started, anyway. As for the trials. Holy crap! I can't imagine having to go through those, but I loved Emma's absolute determination to make it through them so she can (somehow) make it back to Earth and see her family again. Also, I was pleasantly surprised at how well the first trials section went, as it can be very difficult for authors to maintain a flow when there's one person. Having Suri there for conversations helped, but Wells did a masterful job there. Then we get to Hub Two and the difficulties there, and man! While I do hope that Emma doesn't have to keep taking so many crazy risks, her sheer determination to make it through works so well. Even though she clearly has plot armor that prevents her from dying, all the close calls - and the ways she gets out of them - are done really well. None of them seem outlandish or unrealistic, at least to me, which I greatly appreciated. I am definitely looking forward to reading book 2.
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Reviewed in the United States on November 28, 2021

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