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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13
For Your Every Summer RSVP, with Code: SUMMER15
Description
Bumbuns Easy Herbruikbare Luier met klittenband - Dandelion ApricotBumbuns all in one luiers zijn makkelijk te verschonen, supercomfortabel en goed voor je portemonnee en de planeet. Ze zijn stijlvol en schattig! Met Bumbuns is er echt n maat die voor iedereen past! Onze luiers zijn ontworpen om met je baby mee te groeien, waardoor ze perfect passen van pasgeboren tot peuter. Pas de drukknopen aan de voorkant eenvoudig aan je kind aan. Supercomfortabel Makkelijk te verschonen Goed voor portemonnee en planeet Tot 6
Bumbuns all-in-one luiers zijn makkelijk te verschonen, supercomfortabel en goed voor je portemonnee en de planeet. Ze zijn stijlvol en schattig!
Met Bumbuns is er echt één maat die voor iedereen past! Onze luiers zijn ontworpen om met je baby mee te groeien, waardoor ze perfect passen van pasgeboren tot peuter. Pas de drukknopen aan de voorkant eenvoudig aan je kind aan.
- Supercomfortabel
- Makkelijk te verschonen
- Goed voor portemonnee en planeet
- Tot 6 maanden vroeger zindelijk
- Waterdichte buitenlaag
Perfect schoon in 3 stappen
1. Voorbereiden
Pas de maat van je Bumbuns luier aan door middel van de drukknopen aan de voorzijde.
Leg een inlegvel 'Diaper liner' in de luier om de poep op te vangen.
2. Aantrekken
Doe aan zoals elke andere luier en maak hem vast met de drukknopen of klittenband zodat hij strak zit.
3. Verschonen
Verwijder de vuile diaper liner en gooi deze weg of spoel deze door, neem een nieuwe herbruikbare luier (indien nodig) en herhaal.
Wasvoorschriften
Verwijder de diaper liners en was ze op max. 60 °C. Doe ze in de droger op lage temperatuur, zo verslijten je herbruikbare luiers minder snel. Voor het beste resultaat gebruik je 2 eetlepels Bumbuns Waspoeder voor 18 Bumbuns.
Materialen
Bumbuns zijn gemaakt van 100% polyester en zijn 100% polyurethaan gelamineerd. Ze zijn OEKO-TEX STANDARD 100 gecertificeerd, wat betekent dat ze zijn getest op meer dan 1000 schadelijke stoffen en onschadelijk zijn bevonden voor de menselijke gezondheid.
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.7 ★★★★★
Based on 740 reviews
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Product Reviews
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming.
What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in.
However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size.
Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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