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Description
The Adventure Zone The Eleventh HourBased on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time bending installment where the stakes are higher than ever! The Bureau of
Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
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