SKU: 9632509315

GReddy ROCKET BUNNY RPS13 380 Aero CANARD (17020382)

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Description

GReddy ROCKET BUNNY RPS13 380 Aero CANARD (17020382)The Rocket Bunny 380 Canards for the Nissan S13 platform adds a super aggressive new look, all the way around your vehicle. Each Pandem kit is manufactured using a CAD design, which allows for the highest quality, and the cleanest OEM fitments for each specific vehicle. Each kit produced by Pandem has its own unique styling that transforms your car in to a piece of art. Kei Miura's design have gained global acclaim for the trend setting style that

The Rocket Bunny 380 Canards for the Nissan S13 platform adds a super aggressive new look, all the way around your vehicle. Each Pandem kit is manufactured using a CAD design, which allows for the highest quality, and the cleanest OEM fitments for each specific vehicle. Each kit produced by Pandem has its own unique styling that transforms your car in to a piece of art.

Kei Miura's design have gained global acclaim for the trend-setting style that drives automotive enthusiast, to demand authentic Rocket Bunny / Pandem aero kits. However, it's the top quality Japanese-made versions, which GReddy exclusively imports, which has gained the devotion and admiration of racers, car show winners and their installers. The main reason is, the top quality construction and fitment that only precision manufacturing can provide. Japanese-made Rocket Bunny / Pandem kits only use the highest quality FRP materials and proper curing times to prevent distortion.

Features:

  • Designed to deliver trouble-free, consistent performance
  • Right for your vehicle and racing lifestyle
  • Made from high-quality materials for ultimate durability
  • Manufactured to meet or exceed strict quality requirements

Unlike most other aero kits, which rely on hand-shaped clay or urethane; every Rocket Bunny / Pandem aero kit begins with a full vehicle laser-scan. This creates a detailed 3D digital rendering of the stock vehicle. From there, master designer, Kei Miura draws inspiration from his background in Japanese classic car culture, to rethink and reinvent the overall image of modern vehicles with old school design cues. Miura pays careful attention not to ruin key features of the original car's design. He strives to enhance overall look of the vehicle. The CG rendering is then revised and refined until it meets Miura's exacting standards. The intricate process does not end there; the digital data is then entered into his in-house CNC mill. From huge polystyrene blocks, each component have It's negative carved out to help build perfectly shaped and symmetrical master moulds. Japanese-made Rocket Bunny kits are not massed produced, so great care is taken for each component. The end result is a superior fitting aero kit with an artful design that is admired and sought after by car enthusiasts around the world.

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SKU: 9632509315

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GuyWithNoName
New York, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
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Marleina Kaplar
Louisville, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
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FranCarv
Dallas, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020
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Brendan.C
Omaha, US
★★★★★ 5
A Great Start for Beginners That Encourages by Eliminating Ambiguity
Format: Kindle
Everyone has their own learning curve to overcome at their own time, however, the concise instructions in this book leaves very little for the individual to be stumped on and while moving on to more complex lessons the book is formatted in such a way that referencing older topics can be done quickly. As a beginner myself, having only completed a few tutorials before this series, would definitely recommend both the Foundations and Beginner works to those looking to take on the challenge of teaching themselves the intricacies of Unity.
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Reviewed in the United States on April 7, 2016
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Sean Fao
Charlottesville, US
★★★★★ 3
A Decent Introduction to Unity, With Caveats
Format: Paperback
Overall, the author gets the main points across, and readers can learn how to develop games in Unity. Unfortunately, the code examples are rather sloppy. It’s clear the author understands game development in Unity, but not necessarily software development best practices. I can look past these issues, but I worry newer developers may pick up some bad habits. Speaking of new developers, this book assumes a very introductory level of programming experience. Personally, I believe it’s best to learn the fundamentals of software development before diving into game development. This approach isn’t unique to this book, however, and it’s honestly difficult to find a game development book that doesn’t assume you’re starting from almost nothing. To the author’s credit, the book does present a reasonable set of real-world problems that a typical developer will encounter, along with workable solutions. Just be prepared for a significant amount of hand-holding.
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Reviewed in the United States on January 5, 2026

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