![Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]](https://cdn.shopify.com/s/files/1/0583/0695/3397/files/5bcddfa0-7400-5d37-8579-c5b9aef8c682.jpg?v=1732469421)
Shipping Estimate
USA
- USA
- CAN
- USA
- CAN
Ships within 48 hours · Estimated delivery Jul 7 - Jul 12
For Your Every Summer RSVP, with Code: SUMMER15
Description
Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]Set: The Brothers' War Minigame Type: Card Rarity: Common 2 4 players 2 4 packs 10 min OBJECTIVE: Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win. GET READY: Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row
| Set: | The Brothers' War Minigame |
| Type: | Card |
| Rarity: | Common |
2-4 players | 2-4 packs | 10 min
OBJECTIVE:
Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.
GET READY:
Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.
LET'S PLAY:
On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.
Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.
TO WIN:
The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.
Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.
The player with the most points wins!
OBJECTIVE:
Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.
GET READY:
Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.
LET'S PLAY:
On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.
Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.
TO WIN:
The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.
Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.
The player with the most points wins!
Shipping Notes
- Free Standard Shipping on $100+ Orders to the USA.
- Except Preorder products are shipped in 48 hours.
- Delivery to the USA:
- Standard Shipping : 3-10 business days
- If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
- Final sale items are not eligible for returns or exchanges.
- To process your return/exchange, please contact us at [email protected]
- Please click here for more details>>> Return & Exchange Policy
4.4 ★★★★★
Based on 1792 reviews
Sort
Product Reviews
★★★★★ 5
Fun ball
It doesn’t last a whole long time, but she loves it! It’s crazy and it drives her playfulness crazy!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 8, 2026
★★★★★ 2
No squeak balls
Color: A.Green+Orange
They don’t squeak. They bounce much either.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 25, 2026
★★★★★ 3
Too big for puppies
Color: A.Green+Orange
The balls were a bit too big for my 6 month chihuahuas:/ they are as big as a tennis ball so puppies didn’t like nor play with them
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 26, 2026
★★★★★ 5
Frenchie approved
Color: A.Orange+Blue+Green
Frenchie approved
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 6, 2026
★★★★★ 5
Soft and light
Color: A.Orange+Blue+Green
My doxie loves them
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 26, 2026
recommand products
ICM Aircraft 1:48 - OV-10D+ Bronco, U.S. Attack Aircraft - ICM48301
40.99
1/35 Takom - German Army King Tiger (H) Heavy Tank w/Zimmerit & Interior Special
54.99
1/72 Bandai - Star Wars Y-Wing (Revell re-release)
39.99
1/72 Academy - USAAF B-24H Liberator "Zodiac" Heavy Bomber Aircraft
22.99
1/72 Airfix - Sherman Firefly
10.99