Porterfield Brake Pads for 1989 MERCEDES-BENZ 560 SL
SKU: 73152579489

Porterfield Brake Pads for 1989 MERCEDES-BENZ 560 SL

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Description

Porterfield Brake Pads for 1989 MERCEDES-BENZ 560 SLPorterfield Brake Pads for 1989 MERCEDES BENZ 560 SL Porterfield R4 Porterfield R4 Carbon Kevlar based brake pads were fully designed for heavy duty extreme motorsports use. Its one of the the few true motorsports competition pads available on the market today. The carbon based semi metallic R4 brake material allows the brake pad to absorb huge amounts of heat and dissipate it quickly and evenly over time. The Carbon Kevlar material also allows the

Porterfield Brake Pads for 1989 MERCEDES-BENZ 560 SL

Porterfield R4

Porterfield R4 Carbon Kevlar based brake pads were fully designed for heavy-duty extreme motorsports use. Its one of the the few true motorsports competition pads available on the market today. The carbon based semi metallic R4 brake material allows the brake pad to absorb huge amounts of heat and dissipate it quickly and evenly over time. The Carbon-Kevlar material also allows the brake pad to heat up to operating temperature right away so little pad warmup is required for optimal operating condition. This compound also requires very little bed-in so that one is able to change out the pads and almost immediately able use them to their full potential.

R4 series provides high initial bite for immediate brake response while yielding extremely consistent modulation and predictability. This is great for all road courses, oval track, rally, vintage racing, autocross, club events, and professional driving events. This is one of the best motorsports pads we have used. Available for many applications, so please contact us if you do not see one for your car.

Porterfield R4-1

The R4-1 Vintage Full Race Compound was developed using knowledge testing in the vintage racing community. Optimum uses for the R4-1, under conditions where very high friction is needed with minimal warm up time and in applications where there is difficulty in maintaining sufficient heat with conventional race pad compounds. Widely used on vintage GT and formula cars the R4-1 is also gaining popularity in off-road and rally-cross classes. Great modulation, consistent pedal feedback and rotor friendly at all temperatures as with all the other Porterfield Carbon Kevlar compounds.

Porterfield R4-E

The R4-E Endurance Race Compound is a carbon kevlar compound made to last a bit longer than the original R-4 compound. The R4-E compound is designed to endure higher prolonged temperature and still has pad life as long or longer than Porterfield R-4 do. This pad is great for club enduro events and applications where temperatures are at their maximum.

Porterfield R4-S

Porterfield R4-S high performance street and autocross brake pads are great for heavy-duty street and light track applications. Compound is perfect for everyday use while still keeping the highly capable track ready performance. The R4-S features a high friction level that will increase your stopping power with minimal pedal effort.

The R4-S series pads are VERY VERY rotor friendly and yield very low levels of dust; levels are far below OEM equipment or any other high performance brake pads. Your car will stop better and your wheels will stay cleaner longer. Good for autocross, rallies, driving school, and of course daily driving with a little extra stopping power. R4-S pads are available for virtually all vehicles sold in the US and custom R4-S pad sizes for competition style calipers are also available.

This is one of the very best all around street/strip brake pads available at a great price.

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SKU: 73152579489

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Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Waukegan, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
New York, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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